The returned token need to be standardly entered into play again. If the advance of a token ends on a square occupied by an opponent’s token, the opponent token is captured and returned to its owner’s home column. If hence, no move is possible, the turn moves to the next player. A token cannot land on a space where the same player already has a token. Tokens already in the finishing square cannot be moved. When reaching the square below their home column, players continue by moving tokens up the column to the finishing square. Tokens may be jumped over but the square jumped over needs to be calculated in the die value. When there is more than one token in play, a player may choose which token to move. (Rolling a 6 does not make it compulsory to enter a new token into play a player may choose to move forward a token already on the track, instead.) Players move their tokens according to the die value rolled. Rolling a 6 earns the player an additional or ”bonus” roll in that turn. In order to be able to enter a token into play, a player must roll a 6. From that point forward, they need to be moved on the track, indicated by the arrows on the game board. Tokens are entered into play when placed on the starting square. The object of the game is to move all four tokens to the finishing square. The game may be played by two, three or four players. Each player has four game pieces (tokens) of the same colour.Īt the beginning of the game, these are placed on each player’s home column.
0 Comments
Leave a Reply. |